Devices
Devices are equipment you have constructed for use in combat. By using them strategically, you can gain a great tactical advantage. Traps, non-lethal munitions, and demolitions are available in this power set.
Endurance drain
End / sec
Other
Damage
ToHit
Regeneration
Recovery
Debuff resistance
ToHit
55.4%
Perception
60%
| Defense | |
|---|---|
| Smashing | 1.8% |
| Lethal | 1.8% |
| Fire | 1.8% |
| Cold | 1.8% |
| Energy | 1.8% |
| Negative | 1.8% |
| Psionic | 1.8% |
| Toxic | 1.8% |
| Melee | 1.8% |
| Ranged | 1.8% |
| AoE | 1.8% |
| Status | Protection | Resistance |
|---|---|---|
| Hold | — | — |
| Immobilize | — | — |
| Disorient | — | — |
| Sleep | — | — |
| Knockback | — | — |
| Knockup | — | — |
| Repel | — | — |
| Fear | — | — |
| Confuse | — | — |
Blaster, level 50, PvE, unenhanced. Excludes conditional effects.
| 1 | Toxic Web Grenade Click · Ranged, Moderate DoT(Toxic), Target Immobilize, -Recharge, -Fly | 50.05 | 31.6 | 4 s | 7.8 | 1.37 s / 1.584 | 60 ft | — |
| 1 | Caltrops Click · Ranged (Location AoE), Minor DoT(Lethal), Foe -Speed | — | — | 45 s | 7.8 | 1.07 s / 1.32 | 25 ft | — |
| 4 | Taser Click · Melee, High DMG(Energy), Foe Disorient | 109 | 91.75 | 10 s | 10.19 | 1 s / 1.188 | 20 ft | — |
| 10 | Targeting Drone Toggle: Self +To Hit, +Damage, +Perception, Res(DeBuff To Hit) | — | — | 10 s | 0.16 | 1 s / 1.188 | Self | — |
| 16 | Smoke Grenade Click · Ranged (Target AoE), Foe -Perception, -To Hit | — | — | 15 s | 7.8 | 1.37 s / 1.584 | 80 ft | 35 ft · 10 |
| 20 | Field Operative Toggle: Self Stealth, +DEF(All), +Special, +Regeneration, +Recovery | — | — | 2 s | — | 0.73 s / 0.924 | Self | — |
| 24 | Trip Mine Click · Place Mine: PBAoE, Superior DMG(Lethal/Fire), Foe Knockback | — | — | 30 s | 13 | 2.77 s / 2.904 | Self | — |
| 28 | Remote Bomb Click · Place Bomb: PBAoE, Extreme DMG(Lethal/Fire), Foe Knockback | 278.06 | — | — | — | — | Self | — |
| 30 | Gun Drone Click · Build Turret: Ranged, Moderate DMG(Lethal) | — | — | 180 s | 39 | 1 s / 1.188 | Self | — |
Blaster, level 50, PvE, unenhanced. Damage is chance-weighted and excludes pets, critical hits and conditional effects. DPA: damage per second of server cast time.