Electrical Blast
Electrical Blast endows you with ranged electrical attack powers. Electrical powers can drain foes' Endurance and can often temporarily halt their Endurance recovery. This can be quite effective against higher level foes and Bosses. As you drain endurance, Electrical Blast powers can even sometimes Shock targets do deal bonus damage, hinder recovery, and transfer this Endurance back to you.
Also: Corruptor Primary, Defender Secondary, Sentinel Primary
Endurance drain
End / sec
Other
Damage
—
ToHit
—
| Status | Protection | Resistance |
|---|---|---|
| Hold | — | — |
| Immobilize | — | — |
| Disorient | — | — |
| Sleep | — | — |
| Knockback | — | — |
| Knockup | — | — |
| Repel | — | — |
| Fear | — | — |
| Confuse | — | — |
Blaster, level 50, PvE, unenhanced. Excludes conditional effects.
| 1 | Charged Bolts Click · Ranged, DMG(Energy), Foe -End | 62.56 | 52.66 | 4 s | 5.2 | 1 s / 1.188 | 80 ft | — |
| 1 | Lightning Bolt Click · Ranged, DMG(Energy), Foe -End | 102.6 | 55.52 | 8 s | 8.53 | 1.67 s / 1.848 | 80 ft | — |
| 2 | Ball Lightning Click · Ranged (Targeted AoE), DoT(Energy), Foe -End | 64.75 | 49.06 | 16 s | 15.18 | 1.07 s / 1.32 | 80 ft | 15 ft · 16 |
| 6 | Short Circuit Click · PBAoE, DoT(Energy), Foe -End, -Recovery | 45.05 | 17.06 | 20 s | 15.6 | 2.5 s / 2.64 | Self | 20 ft · 16 |
| 8 | Charge Up Click · Self +To Hit, +DMG, +End Mod | — | — | 90 s | 5.2 | 1.17 s / 1.32 | Self | — |
| 12 | Zapp Click · Sniper, DMG(Energy), Foe -End, Self +Range | 281.53 | 177.74 | 12 s | 14.35 | 1.33 s / 1.584 | 150 ft | — |
| 18 | Tesla Cage Click · Ranged, DMG(Energy), Foe Hold, -End | 6.26 | 2.63 | 10 s | 6.86 | 2.17 s / 2.376 | 60 ft | — |
| 22 | Voltaic Sentinel Toggle · Summon Sentinel: Ranged, DMG(Energy), Foe -End | — | — | 10 s | 0.52 | 3.1 s / 3.3 | 60 ft | — |
| 26 | Thunderous Blast Click · Ranged (Targeted AoE), DMG(Energy), Foe -End, -Recovery | 250.25 | 78.99 | 170 s | 27.73 | 2.93 s / 3.168 | 60 ft | 25 ft · 16 |
Blaster, level 50, PvE, unenhanced. Damage is chance-weighted and excludes pets, critical hits and conditional effects. DPA: damage per second of server cast time.