Archetype
Peacebringer
Not recommended for new players. Can't access the tutorial. Must start as a Hero.
Peacebringers are formed from the fusion of an alien energy being called a Kheldian and a willing host. They have solid hit points, a good variety of energy attack powers and strong defensive powers, inherent flight, and eventually even gain access to two shape-shift forms. Peacebringers become stronger on a team, gaining bonuses to their own powers based on the archetypes of their teammates.
- Hit points
- 1070.9
- Hit point cap
- 2409.52
- Resistance cap
- 85%
- Damage cap
- 500%
- ToHit cap
- 200.35%
- Recharge cap
- 500%
Level 50 · Modifier tables
Primary · Peacebringer Primary
Secondary · Peacebringer Secondary
Inherent powers · all
Bright Nova BlastRanged, Light DMG(Energy), Foe -DEF, KnockbackBright Nova BoltRanged, Minor DMG(Energy), Foe -DEFBright Nova DetonationRanged (Targeted AoE), Light DMG(Smash/Energy), Foe -DEF, KnockbackBright Nova ScatterRanged (Cone), Light DMG(Energy), Foe -DEFCosmic BalanceAuto: SpecialWhite Dwarf AntagonizeRanged (Targeted AoE), Foe TauntWhite Dwarf FlarePBAoE Melee, Light DMG(Energy), Foe -DEF, KnockbackWhite Dwarf SmiteMelee, Light DMG(Energy/Smash), Foe -DEF, -Fly, DisorientWhite Dwarf StepRanged (Location), Self TeleportWhite Dwarf StrikeMelee, Light DMG(Smash/Energy), Foe -DEF, KnockbackWhite Dwarf SublimationSelf Heal