Leadership
A good leader knows how to protect his team. While active, this power increases the Defense of yourself and all nearby teammates.
Effects
Conditional
- +3.5%Defense (All)for 2.25 s · unresistableif your endurance is above 20%Allies
- +7.5%Damage dealt (All)for 2.25 s · ignores buffs and enhancements · unresistableif your endurance is above 20%Allies
- +5%ToHitfor 2.25 s · unresistableif your endurance is above 20%Allies
- +51.9%Perception debuff resistancefor 2.25 s · unresistableif your endurance is above 20%Allies
- +34.6%Perceptionfor 2.25 s · unresistableif your endurance is above 20%Allies
- +60.55%Confuse, fear resistancefor 2.25 s · unresistableif your endurance is above 20%Allies
- mag 2.59Confuse protectionfor 2.25 s · unresistableif your endurance is above 20%Allies
Unenhanced · Boss · level 50 · Class of 2 of 6 enemies
Effect details
| Effect | Value | Target | Formula |
|---|---|---|---|
| if your endurance is above 20% | |||
| Defense (All) for 2.25 s · unresistable | +3.5% | Allies | 0.35 × Ranged_Buff_Def (0.1) |
| Damage dealt (All) for 2.25 s · ignores buffs and enhancements · unresistable | +7.5% | Allies | 0.75 × Ranged_Buff_Dmg (0.1) |
| ToHit for 2.25 s · unresistable | +5% | Allies | 0.5 × Ranged_Buff_ToHit (0.1) |
| Perception debuff resistance for 2.25 s · unresistable | +51.9% | Allies | 1.5 × Ranged_Res_Boolean (0.346) |
| Perception for 2.25 s · unresistable | +34.6% | Allies | 1 × Ranged_Res_Boolean (0.346) |
| Confuse, fear resistance for 2.25 s · unresistable | +60.55% | Allies | 1.75 × Ranged_Res_Boolean (0.346) |
| Confuse protection for 2.25 s · unresistable | mag 2.59 | Allies | −7.5 × Ranged_Res_Boolean (0.346) |
V_ParagonPolice.Quantum.Maneuvers
Enemies 6
- Coagulated Pollution Archvillain · L55 · Miscellaneous Labyrinth
- PPD Quantum Boss · L46–55 · Paragon Police
- PPD Quantum Boss · L50–60 · Paragon Police Endgame
- Moonfire Boss · L25–55 · Peacebringers
- Sunstorm Archvillain · L45–55 · Peacebringers
- PPD Quantum Boss · L54 · Test Group
Raw data
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