Sonic Melee
Sonic Melee lets you use the power of sound waves to damage your foes with devastating close range sonic attacks that can inflict Migraines, debuffing their resistance to multiple debuffs, and holding foes for a short duration. This can be dramatically increased by using Sound Booster. With the ability to Attune your frequency to your target's, your single target attacks can trigger powerful reverberating damage over time, helping you quickly bring enemies to their knees.
Also: Brute Primary, Scrapper Primary, Stalker Primary, Tanker Secondary
Sonic Thrust Click · Melee, DMG(Energy/Smash), Foe Knockback/Repel | 91.56 | 77.07 | 2.5 s | 3.95 | 1 s / 1.188 | 7 ft | — | |
Strident Echo Click · Melee, DMG(Energy/Smash), Foe -Res(Debuffs), Chance for Hold | 132.52 | 71.71 | 6 s | 6.86 | 1.67 s / 1.848 | 7 ft | — | |
Attune Toggle · Melee Toggle, Foe DOT(Energy), Foe -Res(DMG, Debuffs), Special | — | — | 4 s | 0.1 | 1 s / 1.188 | 20 ft | — | |
Sonic Clap Click · Melee (Cone), Foe Disorient, Knockdown | — | — | 8 s | 8.53 | 1.23 s / 1.452 | Self | 15 ft 180° · 5 | |
Sound Booster Click · Self +DMG, +To Hit, +Special | — | — | 90 s | 5.2 | 1.17 s / 1.32 | Self | — | |
Sandman's Whisper Click · Melee, DMG(Smashing/Energy), Foe Sleep, -Res(DMG) | — | — | 8 s | 8.53 | 1.77 s / 1.98 | 7 ft | — | |
Deafening Wave Click · PBAoE Melee, DMG(Energy/Smash), Foe Chance for Hold | — | — | 15 s | 14.35 | 2.03 s / 2.244 | Self | 15 ft · 10 | |
Earsplitter Click · Melee, DMG(Energy/Smash), Foe -Res(Debuffs), Chance for Hold | — | — | 14 s | 13.52 | 1.97 s / 2.112 | 7 ft | — |
default class, level 50, PvE, unenhanced. Damage is chance-weighted and excludes pets, critical hits and conditional effects. DPA: damage per second of server cast time.