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Homecoming Issue 28 Page 4Game Data

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Homecoming Issue 28 Page 4
Game data
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23,001
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Enhancement sets
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Stalker Primary

Dark Melee

Dark Melee allows you to focus the powers of the Netherworld to defeat your foes. The draining effects of most of these powers can reduce the target's chance to hit. Like all Stalker primary attack powers, Dark Melee attacks can land a Critical Hit for double damage, if you are properly Hidden, or if the target is Slept or Held.

Also: Brute Primary, Scrapper Primary, Tanker Secondary

1
Shadow Punch
Click · Melee, DMG(Smash/Negative), Foe -To Hit
46.71
44.24
3 s
4.37
0.83 s / 1.0567 ft—
1
Smite
Click · Melee, DMG(Smash/Negative), Foe -To Hit
73.41
61.79
6 s
6.86
0.97 s / 1.1887 ft—
2
Shadow Maul
Click · Melee (Cone), DoT(Smash/Negative), Foe -To Hit
67.5
26.91
11 s
11.02
2.37 s / 2.5087 ft7 ft 120° · 5
6
Assassin's Eclipse
Click · Melee, DMG(Smashing, Negative)
——
15 s
14.35
3 s / 3.1687 ft—
8
Build Up
Click · Self +DMG, +To Hit
——
90 s
5.2
1.17 s / 1.32Self—
12
Placate
Click · Ranged, Foe Placate, Self Stealth/Hide
——
60 s
—0.8 s / 1.05660 ft15 ft · 5
18
Siphon Life
Click · Melee, DMG(Negative), Foe -To Hit, Self +HP
109
51.61
10 s
10.19
1.93 s / 2.1127 ft—
22
Touch of Fear
Click · Melee (Targeted AoE), DMG(Negative), Fear, Foe -To Hit
——
8 s
8.53
1.97 s / 2.1127 ft6 ft · 10
26
Midnight Grasp
Click · Melee, DMG(Negative), Foe Immobilize, -To Hit
147.37
65.67
15 s
11.96
2.07 s / 2.2447 ft—

Stalker, level 50, PvE, unenhanced. Damage is chance-weighted and excludes pets, critical hits and conditional effects. DPA: damage per second of server cast time.