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Homecoming Issue 28 Page 4Game Data

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Homecoming Issue 28 Page 4
Game data
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Sentinel Primary

Seismic Blast

You can manipulate earth and stone to defeat your foes. The crushing force of many Earth Powers can reduce a target's Defense.

Being of the Earth, you are the most powerful while on the ground. While grounded, your attacks increase Seismic Pressure. As your Seismic Pressure increases, your chance of triggering Seismic Shockwaves increases and the cooldown of other Seismic Blast attacks is slightly reduced. These Seismic Shockwaves will have the chance of knocking down foes and, while standing on the ground, empower some of your attacks; Rock Shards will have its area and target cap increased, Seismic Force will decrease the cooldown of all recharging Seismic Blast attacks by a moderate amount, and Stalagmite will deal a large amount of damage.

Also: Blaster Primary, Corruptor Primary, Defender Secondary

1
Encase
Click · Ranged, DMG(Smash), Foe -Jump, -Fly, -DEF
61.17
51.49
4 s
5.2
1 s / 1.18860 ft—
1
Shatter
Click · Ranged, DMG(Smash), Foe -Jump, -Fly, -DEF
90.54
57.16
7 s
7.7
1.33 s / 1.58460 ft—
2
Rock Shards
Click · Ranged Cone, DMG(Smash), -Defense, Special
57.59
43.63
8 s
8.53
1.07 s / 1.3240 ft40 ft 30° · 6
6
Entomb
Click · Ranged, DMG(Smash), Foe -Jump, -Fly, -DEF
129.69
57.79
11 s
11.02
2.07 s / 2.24460 ft—
8
Seismic Force
Click · Self +To Hit, +DMG, +Range, +Special
——
90 s
5.2
1.17 s / 1.32Self—
12
Upthrust
Click · Targeted AoE, DMG(Smash), -Fly, -Defense, Chance to Knockback
54.96
37.85
16 s
15.18
1.2 s / 1.45240 ft15 ft · 10
18
Gravestone
Click · Ranged, DMG(Smash), Foe -Jump, -Fly
139.47
75.47
12 s
11.86
1.67 s / 1.84860 ft—
22
Stalagmite
Click · Ranged, DMG(Smash), Foe Disorient, Special
45.88
38.62
8 s
10.19
1 s / 1.18860 ft—
26
Meteor
Click · Ranged (Location AoE), DMG(Smash/Fire), Foe Knockback
——
90 s
15.6
2.57 s / 2.77250 ft—
1
Seismic Shockwaves
Auto · Foe Knock Down, Self Special
—————Self15 ft

Sentinel, level 50, PvE, unenhanced. Damage is chance-weighted and excludes pets, critical hits and conditional effects. DPA: damage per second of server cast time.