Bio Armor
Your body is shielded by an incredibly durable Bio Armor that evolves based upon your environment. You are also able to siphon genetic data from your foes to empower yourself as well as shift from a Defensive, Offensive and Efficient form. Bio Armor provides good damage resistance and defense, a fair amount of regeneration and a good number of offensive/debuff power options.
Also: Brute Secondary, Sentinel Secondary, Stalker Secondary, Tanker Primary
Endurance drain
End / sec
Other
Max HP
Regeneration
Recovery
Damage
Debuff resistance
Recharge
30%
Movement
30%
Endurance drain
69.2%
| Resistance · cap 75% | Defense | |
|---|---|---|
| Smashing | 11.3%up to 18.8% with 10 foes | — |
| Lethal | 11.3%up to 18.8% with 10 foes | — |
| Fire | −7.5%up to −1.8% with 10 foes | 11.3% |
| Cold | −7.5%up to −1.8% with 10 foes | 11.3% |
| Energy | −7.5%up to −1.8% with 10 foes | 11.3% |
| Negative | −7.5%up to −1.8% with 10 foes | 11.3% |
| Psionic | −7.5%up to −3% with 10 foes | 5.6% |
| Toxic | 11.3%up to 18.8% with 10 foes | — |
| Status | Protection | Resistance |
|---|---|---|
| Hold | — | |
| Immobilize | — | |
| Disorient | — | |
| Sleep | — | |
| Knockback | ||
| Knockup | ||
| Repel | — | — |
| Fear | — | — |
| Confuse | — | — |
Scrapper, level 50, PvE, unenhanced. Excludes conditional effects.
| 1 | Hardened Carapace Toggle · Self Toggle, +Res(Lethal, Smash, Toxic, Disorient, Sleep), +Special | — | — | 2 s | 0.13 | 0.67 s / 0.924 | Self | — |
| 1 | Inexhaustible Auto: +Max HP, +Regen, +Recovery, +Res(Slow, End Drain), +Special | — | — | — | — | — | Self | — |
| 4 | Environmental Modification Toggle · Self Toggle, +Res(Hold, Knockdown, Immobilize), +Def(Energy, Negative, Fire, Cold, Psionic), +Special | — | — | 2 s | 0.13 | 0.73 s / 0.924 | Self | — |
| 10 | Adaptation Auto · Gain Efficient, Defensive and Offensive Adaptations | — | — | — | — | — | Self | — |
Efficient Adaptation Toggle: Bio Armor Efficient Mode | — | — | 4 s | — | 0.67 s / 0.924 | Self | — | |
Defensive Adaptation Toggle: Bio Armor Defensive Mode | — | — | 4 s | — | 1 s / 1.188 | Self | — | |
Offensive Adaptation Toggle: Bio Armor Offensive Mode | — | — | 4 s | — | 0.67 s / 0.924 | Self | — | |
| 16 | Ablative Carapace Click · Self, +Absorption, +Regeneration | — | — | 90 s | 10.4 | 2.03 s / 2.244 | Self | — |
| 20 | Evolving Armor Toggle · Self Toggle, +Res(All), Foe -Res(All), Taunt, +Special | — | — | 10 s | 0.26 | 2.93 s / 3.168 | Self | 8 ft · 10 |
| 24 | DNA Siphon Click, PBAoE Minor DMG(Lethal/Toxic) Foe -Regen, Taunt, Self +HP, +End, +Special | 22.52 | 12.19 | 90 s | 13 | 1.67 s / 1.848 | Self | 20 ft · 10 |
| 28 | Genetic Contamination Toggle: PBAoE, Minor DoT(Toxic), -Damage(All) | 9.38 | 7.11 | 4 s | 0.52 | 1.07 s / 1.32 | Self | 8 ft · 10 |
| 30 | Parasitic Aura Click · PBAoE, Self +Absorb, +Regeneration, +Recovery, Foe -DMG | — | — | 270 s | 18.2 | 1.87 s / 2.112 | Self | 15 ft · 10 |
Scrapper, level 50, PvE, unenhanced. Damage is chance-weighted and excludes pets, critical hits and conditional effects. DPA: damage per second of server cast time.