Shout of Command
By bouncing a carefully pitched sound wave off an ally's ear drum, you can free him from any Disorient, Hold, Sleep, Confusion, Fear, or Immobilize effects, and leave him resistant to such effects for a good while. Protection will improve with multiple applications and as you advance in level. Clarity also provides your ally enhanced perception.
Effects
- Allies · 15 s
- mag 10.38Mez protectionunresistable · stacks
- +173%Sleep resistanceunresistable · stacks
Unenhanced · Arch-villain · level 50 · Class of all 2 enemies
Effect details
| Effect | Value | Target | Formula |
|---|---|---|---|
| Mez protection for 15 s · unresistable · stacks | mag 10.38 | Allies | −30 × Ranged_Res_Boolean (0.346) |
| Sleep resistance for 15 s · unresistable · stacks | +173% | Allies | 5 × Ranged_Res_Boolean (0.346) |
Romans.Romulus_Base.Shout_of_Command
Enemies 2
- Coagulated Pollution Archvillain · L55 · Miscellaneous Labyrinth
- Romulus Augustus Archvillain · L50–60 · Romans Endgame
Raw data
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