Shout of Command
By bouncing a carefully pitched sound wave off an ally's ear drum, you can free him from any Disorient, Hold, Sleep, Confusion, Fear, or Immobilize effects, and leave him resistant to such effects for a good while. Protection will improve with multiple applications and as you advance in level. Clarity also provides your ally enhanced perception.
Effects
- Allies · 15 s
- mag 10.38Mez protectionunresistable · doesn't stack from the same caster; a new copy replaces it
- +173%Sleep resistanceunresistable · stacks
Unenhanced · Elite Boss · level 50 · Class of 3 of 6 enemies
Effect details
| Effect | Value | Target | Formula |
|---|---|---|---|
| Mez protection for 15 s · unresistable · doesn't stack from the same caster; a new copy replaces it | mag 10.38 | Allies | −30 × Ranged_Res_Boolean (0.346) |
| Sleep resistance for 15 s · unresistable · stacks | +173% | Allies | 5 × Ranged_Res_Boolean (0.346) |
Romans.Praefectus_Endgame.Shout_of_Command
Enemies 6
- Legatus Legionis Boss · L50–55 · Romans
- Legatus Legionis Elite Boss · L50–60 · Romans Endgame
- Legatus Legionis Elite Boss · L50–60 · Romans Endgame
- Legatus Legionis Elite Boss · L50–60 · Romans Endgame
- Praefectus Castorum Boss · L50–60 · Romans Endgame
- Praefectus Castorum Boss · L50–60 · Romans Endgame
Raw data
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