Your coordination with allies grants you enhanced protection.
Effects
- Self
- +2%Defense (Smashing, Lethal, Fire, Cold, Energy, Negative)unresistable · stacks
- mag 3Hold, immobilize, disorient, sleep, knockback, repel protectionunresistable
Unenhanced · Minion · level 50 · Class of 2 of 3 enemies
Effect details
| Effect | Value | Target | Formula |
|---|---|---|---|
| Defense (Smashing, Lethal, Fire, Cold, Energy, Negative) for 1.25 s · unresistable · stacks | +2% | Self | 0.25 × Melee_Buff_Def (0.08) |
| Hold, immobilize, disorient, sleep, knockback, repel protection for 1.25 s · unresistable | mag 3 | Self | −3 × Melee_Ones (1) |
Romans.Engineer.Energized_Shield
Enemies 3
- Immunes Engineer Minion · L35–55 · Romans
- Immunes Engineer Minion · L50–60 · Romans Endgame
- Immunes Engineer Minion · L35–55 · Romans Good
Raw data
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