Marcus Stribbling
Holo Man
Temporal Mending Click · PBAoE, Heal(Ally), HoT(Ally), +RES(Speed/Rech Debuff) | — | — | 18 s | 13 | 2.03 s / 2.244 | Self | — | |
Distortion Field Click · Ranged (Location AoE), Foe(-Recharge, -Speed), Chance for Hold | — | — | 60 s | 14.56 | 2.03 s / 2.244 | 70 ft | — | |
Time Stop Click · Ranged, Hold(Foe), -Regen(Foe), +RES(Foe, Heal) | — | — | 16 s | 11 | 1.93 s / 2.112 | 70 ft | — | |
Slowed Response Click · Ranged (Targeted AoE), Foe -Defense, -Resistance | — | — | 90 s | 15.6 | 2.27 s / 2.508 | 80 ft | 25 ft · 16 | |
Chrono Shift Click · PBAoE, Heal(Team), +HoT(Team), +End(Team), +Rec(Team), +Rech(Team) | — | — | 500 s | 20 | 2.03 s / 2.244 | Self | 25 ft · 255 | |
Time Wall Click · Ranged Foe, Moderate Damage(Energy), -Speed, -Recharge, -Regen, Special | 481.9 | 260.77 | 4 s | 5.2 | 1.6 s / 1.848 | 60 ft | — | |
Aging Touch Click · Melee, Moderate DMG(Psionic) | 587.92 | 494.88 | 6 s | 6.86 | 1 s / 1.188 | 7 ft | — | |
Future Pain Click · Melee, Foe Fear, Superior DMG(Psionic) | 2833.88 | 1533.49 | 18 s | 16.85 | 1.67 s / 1.848 | 7 ft | — | |
Chronos Click · Self +Damage, +Recharge, +ToHit | — | — | 90 s | 10.4 | 1.17 s / 1.32 | Self | — | |
Time Shift Click · AoE, Foe Disorient, -Speed, -ToHit | — | — | 90 s | 20.18 | 2.03 s / 2.244 | 70 ft | 20 ft · 10 | |
Temporal Healing Toggle · Self +Absorb, +Recovery, +Res(Slow, Regen Debuff) | — | — | 10 s | — | 2.03 s / 2.244 | Self | — | |
Flurry Click · Melee, Light DMG(Smash), Foe Disorient | 482.39 | 146.18 | 3 s | 5.46 | 3.07 s / 3.3 | 7 ft | — | |
Resistances Auto · Resistance | — | — | — | — | — | Self | — | |
End of Time Click · PBAoE, Moderate DMG(Cold/Energy) | 1077.57 | 480.2 | 17 s | 16.02 | 2.03 s / 2.244 | 7 ft | 10 ft · 10 | |
Farsight Click · PBAoE Team, +To-Hit, +Defense(All), +Perception | — | — | 240 s | 15.6 | 1.33 s / 1.584 | Self | 25 ft · 255 | |
Hasten Click · Self +Recharge | — | — | 450 s | — | 0.73 s / 0.924 | Self | — | |
Resistance Auto · Resistance | — | — | — | — | — | Self | — |
default class, level 50, PvE, unenhanced. Damage is chance-weighted and excludes pets, critical hits and conditional effects. DPA: damage per second of server cast time.