Unstoppable
When Marauder activates this power, he not only become extremely resistant to most damage, but also to Disorient, Immobilization, Hold, and Sleep effects. Endurance recovery is also increased. Unstoppable costs little Endurance to activate, but when it wears off he is left exhausted, and drained of almost all Health and Endurance.
Effects
- Self · 60 s
- +70%Resistance (Smashing, Lethal, Fire, Cold, Energy, Negative, Toxic)ignores buffs and enhancements · unresistable · stacks
- +100%Recoveryignores buffs and enhancements · unresistable · stacks
- +1000%Hold, immobilize, disorient, sleep, knockback, repel resistanceignores buffs and enhancements · unresistable · stacks
- mag 100Knockback protectionignores buffs and enhancements · unresistable · stacks
- mag 10Hold, immobilize, disorient, sleep, repel protectionignores buffs and enhancements · unresistable · stacks
Unenhanced · Arch-villain · level 50 · Class of its enemy
Effect details
| Effect | Value | Target | Formula |
|---|---|---|---|
| Resistance (Smashing, Lethal, Fire, Cold, Energy, Negative, Toxic) for 60 s · ignores buffs and enhancements · unresistable · stacks | +70% | Self | 7 × Melee_Res_Dmg (0.1) |
| Recovery for 60 s · ignores buffs and enhancements · unresistable · stacks | +100% | Self | 1 × Melee_Ones (1) |
| Hold, immobilize, disorient, sleep, knockback, repel resistance for 60 s · ignores buffs and enhancements · unresistable · stacks | +1000% | Self | 10 × Melee_Ones (1) |
| Knockback protection for 60 s · ignores buffs and enhancements · unresistable · stacks | mag 100 | Self | −100 × Melee_Ones (1) |
| Hold, immobilize, disorient, sleep, repel protection for 60 s · ignores buffs and enhancements · unresistable · stacks | mag 10 | Self | −10 × Melee_Ones (1) |
Praetorians.P_Marauder.Unstoppable
Enemies 1
- Marauder Archvillain · L54 · Marauder
Raw data
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