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Homecoming Issue 28 Page 4Game Data

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Homecoming Issue 28 Page 4
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Clockwork Champion · Portal

Phalanx Fighting

Auto · Period 1 s · Auto: Self +DEF(All but Psionic, Toxic), +Res(Confuse, Terrorize, Hold, Immobilize, Disorient, Sleep, Knockback, Repel), Special

Fighting very near your allies allows you to deflect attacks much easier. You will gain a small bonus to your smashing, lethal, fire, cold, energy, and negative defense. This bonus grows for each ally near you. This power is always on and costs no endurance.

Effects

  • Self
  • +5%Defense (Smashing, Lethal, Fire, Cold, Energy, Negative)on activation · unresistable
  • mag 3Confuse, fear, hold, disorient, sleep protectionon activation · ignores buffs and enhancements · unresistable
  • mag 3Immobilize, knockback, repel protectionon activation · unresistable
  • +3%Defense (Smashing, Lethal, Fire, Cold, Energy, Negative)unresistable · stacks

Unenhanced · Elite Boss · level 50 · Class of 3 of 4 enemies

Effect details

EffectValueTargetFormula
on activation
Defense (Smashing, Lethal, Fire, Cold, Energy, Negative)
for 1.25 s · unresistable
+5%Self0.5 × Melee_Buff_Def (0.1)
Confuse, fear, hold, disorient, sleep protection
for 1.25 s · ignores buffs and enhancements · unresistable
mag 3Self−3 × Melee_Ones (1)
Immobilize, knockback, repel protection
for 1.25 s · unresistable
mag 3Self−3 × Melee_Ones (1)
Defense (Smashing, Lethal, Fire, Cold, Energy, Negative)
for 1 s · unresistable · stacks
+3%Self0.3 × Melee_Buff_Def (0.1)

Portal.Clockwork_Champion.Phalanx_Fighting

Referenced by

Enemies 4

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