Twinshot One Shot Powers · On Going Training Characters
Hail of Bullets
You fire a hail of bullets at all enemies around you dealing Extreme lethal damage. Enemies that are struck have a chance to be knocked down. Having Standard Rounds will dramatically increase this chance to knock down your foes. NOTE: Changing your ammo type with the 'Swap Ammo' power will change your secondary damage from lethal to cold, fire or toxic. Additionally, changing your ammunition type will also change the secondary effect of this attack from a guaranteed knockback effect to a minor attack speed and movement speed debuff if 'Cryo Ammo' is loaded, a minor damage over time effect if 'Incendiary Ammo' is loaded, or a -damage effect if 'Chemical Ammo' is loaded. Damage: Extreme
Effects
- Foes
- 66.57Lethal damageevery 0.2 s for 2.3 s (11 ticks) · stacks
- 33.28Lethal damageevery 0.2 s for 2.3 s (11 ticks) · stacks
- mag 0.67Knockbackevery 0.2 s for 0.2 s (1 ticks) · 10% per tick · stacks
- mag 0.67Knockbackafter 2.3 s
- 42.84Fire damageafter 0.5 s · every 1 s for 4.1 s (4 ticks) · 0% per tick · stacks
- 28.53Cold damageevery 0.2 s for 2.3 s (11 ticks) · stacks
- 28.53Toxic damageevery 0.2 s for 2.3 s (11 ticks) · stacks
- Foes · 6 s
- −20%Damage dealt (All)ignores buffs and enhancements · doesn't stack from the same caster; a new copy replaces it
- Foes · 5 s
- −20%Movement speedstacks
- −20%Recharge, jump heightignores buffs and enhancements · stacks
Conditional
- 28.53Fire damageevery 0.2 s for 2.3 s (11 ticks) · stackswith Hailof Bullets FireFoes
Unenhanced · Boss · level 50 · Class of its enemy
Effect details
| Effect | Value | Target | Formula |
|---|---|---|---|
| Lethal damage every 0.2 s for 2.3 s (11 ticks) · stacks | 66.57 | Foes | 0.3108 × Ranged_Tempdamage (−214.1793) |
| Damage dealt (All) for 6 s · ignores buffs and enhancements · doesn't stack from the same caster; a new copy replaces it | −20% | Foes | 2 × Ranged_Debuff_Dam (−0.1) |
tags HailofBulletsLethal | |||
| Lethal damage every 0.2 s for 2.3 s (11 ticks) · stacks | 33.28 | Foes | 0.1554 × Ranged_Tempdamage (−214.1793) |
tags HailofBulletsKnockdown | |||
| Knockback every 0.2 s for 0.2 s (1 ticks) · 10% per tick · stacks | mag 0.67 | Foes | 0.67 × Ranged_Ones (1) |
tags HailofBulletsEndKnockback | |||
| Knockback after 2.3 s | mag 0.67 | Foes | 0.67 × Ranged_Ones (1) |
chance 0% (switched on by another power) · tags HailofBulletsFire | |||
| Fire damage every 0.2 s for 2.3 s (11 ticks) · stacks | 28.53 | Foes | 0.1332 × Ranged_Tempdamage (−214.1793) |
tags FireDamageDoT | |||
| Fire damage after 0.5 s · every 1 s for 4.1 s (4 ticks) · 0% per tick · stacks | 42.84 | Foes | 0.2 × Ranged_Tempdamage (−214.1793) |
tags HailofBulletsCold | |||
| Cold damage every 0.2 s for 2.3 s (11 ticks) · stacks | 28.53 | Foes | 0.1332 × Ranged_Tempdamage (−214.1793) |
tags ColdDamage | |||
| Movement speed for 5 s · stacks | −20% | Foes | 0.2 × Ranged_Slow (−1) |
| Recharge, jump height for 5 s · ignores buffs and enhancements · stacks | −20% | Foes | 0.2 × Ranged_Slow (−1) |
tags HailofBulletsToxic | |||
| Toxic damage every 0.2 s for 2.3 s (11 ticks) · stacks | 28.53 | Foes | 0.1332 × Ranged_Tempdamage (−214.1793) |
OnGoingTrainingCharacters.Twinshot_OneShot_Powers.Dramatic_Hail
Enemies 1
- Twinshot Boss · L29–44 · Ongoing Training Characters H
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