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Homecoming Issue 28 Page 4Game Data

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Homecoming Issue 28 Page 4
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Twinshot One Shot Powers · On Going Training Characters

Hail of Bullets

Click · PBAoE, Superior DMG(Lethal/Special), Foe Knockback/Special

You fire a hail of bullets at all enemies around you dealing Extreme lethal damage. Enemies that are struck have a chance to be knocked down. Having Standard Rounds will dramatically increase this chance to knock down your foes. NOTE: Changing your ammo type with the 'Swap Ammo' power will change your secondary damage from lethal to cold, fire or toxic. Additionally, changing your ammunition type will also change the secondary effect of this attack from a guaranteed knockback effect to a minor attack speed and movement speed debuff if 'Cryo Ammo' is loaded, a minor damage over time effect if 'Incendiary Ammo' is loaded, or a -damage effect if 'Chemical Ammo' is loaded. Damage: Extreme

Effects

  • Foes
  • 66.57Lethal damageevery 0.2 s for 2.3 s (11 ticks) · stacks
  • 33.28Lethal damageevery 0.2 s for 2.3 s (11 ticks) · stacks
  • mag 0.67Knockbackevery 0.2 s for 0.2 s (1 ticks) · 10% per tick · stacks
  • mag 0.67Knockbackafter 2.3 s
  • 42.84Fire damageafter 0.5 s · every 1 s for 4.1 s (4 ticks) · 0% per tick · stacks
  • 28.53Cold damageevery 0.2 s for 2.3 s (11 ticks) · stacks
  • 28.53Toxic damageevery 0.2 s for 2.3 s (11 ticks) · stacks
  • Foes · 6 s
  • −20%Damage dealt (All)ignores buffs and enhancements · doesn't stack from the same caster; a new copy replaces it
  • Foes · 5 s
  • −20%Movement speedstacks
  • −20%Recharge, jump heightignores buffs and enhancements · stacks

Conditional

  • 28.53Fire damageevery 0.2 s for 2.3 s (11 ticks) · stackswith Hailof Bullets FireFoes

Unenhanced · Boss · level 50 · Class of its enemy

Effect details

EffectValueTargetFormula
Lethal damage
every 0.2 s for 2.3 s (11 ticks) · stacks
66.57Foes0.3108 × Ranged_Tempdamage (−214.1793)
Damage dealt (All)
for 6 s · ignores buffs and enhancements · doesn't stack from the same caster; a new copy replaces it
−20%Foes2 × Ranged_Debuff_Dam (−0.1)
tags HailofBulletsLethal
Lethal damage
every 0.2 s for 2.3 s (11 ticks) · stacks
33.28Foes0.1554 × Ranged_Tempdamage (−214.1793)
tags HailofBulletsKnockdown
Knockback
every 0.2 s for 0.2 s (1 ticks) · 10% per tick · stacks
mag 0.67Foes0.67 × Ranged_Ones (1)
tags HailofBulletsEndKnockback
Knockback
after 2.3 s
mag 0.67Foes0.67 × Ranged_Ones (1)
chance 0% (switched on by another power) · tags HailofBulletsFire
Fire damage
every 0.2 s for 2.3 s (11 ticks) · stacks
28.53Foes0.1332 × Ranged_Tempdamage (−214.1793)
tags FireDamageDoT
Fire damage
after 0.5 s · every 1 s for 4.1 s (4 ticks) · 0% per tick · stacks
42.84Foes0.2 × Ranged_Tempdamage (−214.1793)
tags HailofBulletsCold
Cold damage
every 0.2 s for 2.3 s (11 ticks) · stacks
28.53Foes0.1332 × Ranged_Tempdamage (−214.1793)
tags ColdDamage
Movement speed
for 5 s · stacks
−20%Foes0.2 × Ranged_Slow (−1)
Recharge, jump height
for 5 s · ignores buffs and enhancements · stacks
−20%Foes0.2 × Ranged_Slow (−1)
tags HailofBulletsToxic
Toxic damage
every 0.2 s for 2.3 s (11 ticks) · stacks
28.53Foes0.1332 × Ranged_Tempdamage (−214.1793)

OnGoingTrainingCharacters.Twinshot_OneShot_Powers.Dramatic_Hail

Enemies 1

  • Twinshot Boss · L29–44 · Ongoing Training Characters H

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