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Homecoming Issue 28 Page 4Game Data

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Homecoming Issue 28 Page 4
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ZE Syndicate Wind · Objects

Gusting Winds

Auto · Period 10 s · -Fly, -Run Speed, Chance for Knockback

Syndicate Telekineticists are manipulating the winds to keep you grounded and blow you off the Megalith! Stay away from the edge!

Effects

  • Foes · 10.25 s
  • −18.75%Run speed
  • −1000%Flyunresistable

Conditional

  • mag 0.3Knockbackif the to-hit roll is below 0.25Foes
  • mag 0.6Knockbackif the to-hit roll is at least 0.25 and the to-hit roll is below 0.5Foes
  • mag 1.2Knockbackif the to-hit roll is at least 0.5 and the to-hit roll is below 0.75Foes
  • mag 1.5Knockbackif the to-hit roll is at least 0.75 and the to-hit roll is below 0.95Foes
  • mag 2.4Knockbackif the to-hit roll is at least 0.95Foes

Unenhanced · Minion · level 50 · Class of its enemy

Effect details

EffectValueTargetFormula
Run speed
for 10.25 s
−18.75%Foes0.25 × Ranged_Slow (−0.75)
Fly
for 10.25 s · unresistable
−1000%Foes−10 × Ranged_Ones (1)
if the to-hit roll is below 0.25
Knockback
mag 0.3Foes1 × Ranged_Knockback (0.3)
if the to-hit roll is at least 0.25 and the to-hit roll is below 0.5
Knockback
mag 0.6Foes2 × Ranged_Knockback (0.3)
if the to-hit roll is at least 0.5 and the to-hit roll is below 0.75
Knockback
mag 1.2Foes4 × Ranged_Knockback (0.3)
if the to-hit roll is at least 0.75 and the to-hit roll is below 0.95
Knockback
mag 1.5Foes5 × Ranged_Knockback (0.3)
if the to-hit roll is at least 0.95
Knockback
mag 2.4Foes8 × Ranged_Knockback (0.3)

Objects.ZE_Syndicate_Wind.Gusting_Winds

Enemies 1

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