Tactical Arrow · Mission Architect Secondary
Flash Arrow
This arrow explodes in a dazzling flash of light and sound. The targets are so blinded that they can hardly see a thing. Most villains will not be able to see past normal melee range, although some may have better perception. If the villains are attacked, they will be alerted to your presence, but will suffer a penalty to their chance to hit.
Effects
- Foes · 20 s
- −5.6%ToHitdoesn't stack from the same caster; a new copy replaces it
- −90%Perceptionunresistable · doesn't stack from the same caster; a new copy replaces it
Unenhanced · Minion · level 50
Effect details
| Effect | Value | Target | Formula |
|---|---|---|---|
| ToHit for 20 s · doesn't stack from the same caster; a new copy replaces it | −5.6% | Foes | 0.7 × Ranged_Debuff_ToHit (−0.08) |
| Perception for 20 s · unresistable · doesn't stack from the same caster; a new copy replaces it | −90% | Foes | −0.9 × Ranged_Ones (1) |
Mission_Maker_Secondary.Tactical_Arrow.Flash_Arrow
Raw data
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