Savage Melee · Mission Architect Secondary
Call Hawk
You call forth a hawk ally to swoop in and viciously peck at your target causing High Lethal damage. The attack often catches foes off their guard and can knock them down as well as reducing their chance to hit. This power's damage over time effect will scale with the number of stacks of Blood Frenzy. Using this power with 5 stacks of Blood Frenzy causes you to become Exhausted for a short time, but the duration of its damage over time effect is increased. While exhausted you cannot gain Blood Frenzy. Damage: High, Special DoT
Effects
- Target
- 24.41Lethal damageafter 0.25 s · every 0.3 s for 1.3 s (4 ticks) · stacks
- Target · 10 s
- −6%ToHitstacks
- −160%Flystacks
Conditional
- mag 0.67Knockbackafter 0.5 s40% chanceTarget
Unenhanced · Minion · level 50
Effect details
| Effect | Value | Target | Formula |
|---|---|---|---|
| Lethal damage after 0.25 s · every 0.3 s for 1.3 s (4 ticks) · stacks | 24.41 | Target | 0.3256 × Ranged_Tempdamage (−74.9628) |
| ToHit for 10 s · stacks | −6% | Target | 0.75 × Ranged_Debuff_ToHit (−0.08) |
| Fly for 10 s · stacks | −160% | Target | −1.6 × Ranged_Ones (1) |
| 40% chance | |||
| Knockback after 0.5 s | mag 0.67 | Target | 0.67 × Ranged_Ones (1) |
Mission_Maker_Secondary.Savage_Melee.Call_Hawk
Raw data
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