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Homecoming Issue 28 Page 4Game Data

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Homecoming Issue 28 Page 4
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Regeneration · Mission Architect Secondary

Resilience

Auto · Period 99999 s · Auto: Self +Res(Disorient, Smash, Lethal, Toxic)

You are more Resilient. This power allows you to build up a resistance to Disorientation effects. You tend not to get Disoriented, and if you do, it wears off quickly. This resistance to Disorientation gets stronger as you go up in level. Resilience also grants some resistance to Smashing, Lethal and Toxic damage. This power is always on.

Effects

  • Self · 999999 s
  • +173%Disorient resistanceignores buffs and enhancements · unresistable
  • mag 5.19Disorient protectionunresistable
  • +224.9%Disorient resistanceignores buffs and enhancements · unresistable
  • +7.5%Resistance (Lethal)unresistable
  • +10%Resistance (Toxic)unresistable

Unenhanced · Boss · level 50 · Class of all 2 enemies

Effect details

EffectValueTargetFormula
Disorient resistance
for 999999 s · ignores buffs and enhancements · unresistable
+173%Self5 × Melee_Res_Boolean (0.346)
Disorient protection
for 999999 s · unresistable
mag 5.19Self−15 × Melee_Res_Boolean (0.346)
Disorient resistance
for 999999 s · ignores buffs and enhancements · unresistable
+224.9%Self6.5 × Melee_Res_Boolean (0.346)
Resistance (Lethal)
for 999999 s · unresistable
+7.5%Self0.75 × Melee_Res_Dmg (0.1)
Resistance (Toxic)
for 999999 s · unresistable
+10%Self1 × Melee_Res_Dmg (0.1)

Mission_Maker_Secondary.Regeneration.Resilience

Enemies 2

  • Gloryhound Boss · L50 · Paragon Heroes
  • Luna Boss · L50 · Paragon Heroes

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