Radiation Emission · Mission Architect Secondary
EM Pulse
You can unleash a massive pulse of electromagnetic energy. This EMP can affect machines, and is even powerful enough to affect synaptic brain patterns. It will drain the Endurance and HP Regeneration of all affected targets and leave them incapacitated and Held for a long while. Additionally, most machines and robots will take moderate high damage. However, this power uses a lot of Endurance and leaves you unable to recover Endurance for a while.
Effects
- Foes
- 2.7 s mag 3Hold
- −55%Endurance
- Foes · 15 s
- −1000%Regenerationignores buffs and enhancements · stacks
- Self · 15 s
- −50%Recoveryignores buffs and enhancements · unresistable · stacks
Conditional
- 2.7 sHold50% chanceFoes
- 122.94Energy damageif the target is tagged ElectronicFoes
Unenhanced · Minion · level 50
Effect details
| Effect | Value | Target | Formula |
|---|---|---|---|
| Hold | 2.7 s mag 3 | Foes | 6 × Ranged_Immobilize (0.45) |
| Endurance | −55% | Foes | −0.55 × Ranged_Ones (1) |
| Regeneration for 15 s · ignores buffs and enhancements · stacks | −1000% | Foes | −10 × Ranged_Ones (1) |
| Recovery for 15 s · ignores buffs and enhancements · unresistable · stacks | −50% | Self | −0.5 × Ranged_Ones (1) |
| 50% chance | |||
| Hold | 2.7 s | Foes | 6 × Ranged_Immobilize (0.45) |
| if the target is tagged Electronic | |||
| Energy damage | 122.94 | Foes | 1.64 × Ranged_Tempdamage (−74.9628) |
Mission_Maker_Secondary.Radiation_Emission.EM_Pulse
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