Poison · Mission Architect Secondary
Alkaloid
When used correctly, poisons can be used to heal, as well as harm. Alkaloid consists of just the right amount of amino acids to safely heal a single targeted ally. The healed target is also left with some resistance to Toxic Damage (This Toxic Damage Resistance cannot be Enhanced). You cannot use this power to heal yourself.
Effects
- Allies
- 106.02 HPHeal
- Allies · 60 s
- +16%Resistance (Toxic)ignores buffs and enhancements · unresistable · doesn't stack from the same caster; a new copy replaces it
Unenhanced · Minion · level 50
Effect details
| Effect | Value | Target | Formula |
|---|---|---|---|
| Heal | 106.02 HP | Allies | 1.32 × Ranged_Heal (80.3173) |
| Resistance (Toxic) for 60 s · ignores buffs and enhancements · unresistable · doesn't stack from the same caster; a new copy replaces it | +16% | Allies | 2 × Ranged_Res_Dmg (0.08) |
Mission_Maker_Secondary.Poison.Alkaloid
Raw data
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