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Homecoming Issue 28 Page 4
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Pain Domination · Mission Architect Secondary

Enforced Morale

Click · Ally +Res(Disorient, Hold, Sleep, Immobilize, Fear, Confuse), +Perception, +Recharge, +Speed, Minor Damage

Enforced Morale frees an ally from any Disorient, Hold, Sleep, Fear, Confuse and Immobilize effects and leaves them resistant to such effects for a good while. Also, Enforced Morale grants the target clearer Perception to see hidden foes, and a minor recharge and movement speed boost. The Protection and Movement boosts will improve with multiple applications and as you advance in level, although the Recharge and Movement boosts will only apply for the first few applications. If the ally is not damaged, Enforced Morale will cause them some pain before granting its benefits.

Effects

  • Allies · 90 s
  • +86.5%Perception debuff resistanceunresistable · stacks
  • +86.5%Perceptionunresistable · stacks

Conditional

  • mag 10.38Mez protectionfor 90 s · unresistable · stacksif the target's build-up meter is below 90%Allies
  • +173%Sleep resistancefor 90 s · unresistable · stacksif the target's build-up meter is below 90%Allies
  • variesSpecialignores buffs and enhancements · unresistableif the target's build-up meter is below 90% and the target's health is above the target's max health × 0.9Allies
  • +5%Rechargefor 90 s · ignores buffs and enhancements · unresistable · stacksif the target's build-up meter is below 90% and the target's strength of recharge time is below 1.21Allies
  • +17.5%Run speedfor 90 s · ignores buffs and enhancements · unresistable · stacksif the target's build-up meter is below 90% and the target's run speed is below 1.25Allies
  • +6.83%Fly speedfor 90 s · ignores buffs and enhancements · unresistable · stacksif the target's build-up meter is below 90% and the target's fly speed is below 1.25Allies
  • +12.45%Jump speedfor 90 s · ignores buffs and enhancements · unresistable · stacksif the target's build-up meter is below 90% and the target's jump speed is below 1.25Allies
  • +139%Jump heightfor 90 s · ignores buffs and enhancements · unresistable · stacksif the target's build-up meter is below 90% and the target's jump height is below 1.12Allies

Unenhanced · Boss · level 50 · Class of its enemy

Effect details

EffectValueTargetFormula
if the target's build-up meter is below 90%
Mez protection
for 90 s · unresistable · stacks
mag 10.38Allies−30 × Ranged_Res_Boolean (0.346)
Sleep resistance
for 90 s · unresistable · stacks
+173%Allies5 × Ranged_Res_Boolean (0.346)
if the target's build-up meter is below 90% and the target's health is above the target's max health × 0.9
Special
ignores buffs and enhancements · unresistable
variesAlliesthe target's max health × 0.9 − the target's health
if the target's build-up meter is below 90% and the target's strength of recharge time is below 1.21
Recharge
for 90 s · ignores buffs and enhancements · unresistable · stacks
+5%Allies0.05 × Ranged_Ones (1)
if the target's build-up meter is below 90% and the target's run speed is below 1.25
Run speed
for 90 s · ignores buffs and enhancements · unresistable · stacks
+17.5%Allies0.05 × Ranged_SpeedRunning (3.5)
if the target's build-up meter is below 90% and the target's fly speed is below 1.25
Fly speed
for 90 s · ignores buffs and enhancements · unresistable · stacks
+6.83%Allies0.05 × Ranged_SpeedFlying (1.365)
if the target's build-up meter is below 90% and the target's jump speed is below 1.25
Jump speed
for 90 s · ignores buffs and enhancements · unresistable · stacks
+12.45%Allies0.05 × Ranged_SpeedJumping (2.49)
if the target's build-up meter is below 90% and the target's jump height is below 1.12
Jump height
for 90 s · ignores buffs and enhancements · unresistable · stacks
+139%Allies0.05 × Ranged_Leap (27.8)
Perception debuff resistance
for 90 s · unresistable · stacks
+86.5%Allies2.5 × Ranged_Res_Boolean (0.346)
Perception
for 90 s · unresistable · stacks
+86.5%Allies2.5 × Ranged_Res_Boolean (0.346)

Mission_Maker_Secondary.Pain_Domination.Enforced_Morale

Enemies 1

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