Nature Affinity · Mission Architect Secondary
Spore Cloud
You create a large cloud of toxic spores around your targeted foe. The target and all nearby foes will have their damage output, chance to hit and regeneration rate reduced.
Recharge: Moderate.
Effects
- Foes · 0.75 s
- −12%ToHitdoesn't stack from the same caster; a new copy replaces it
- −18%Damage dealt (All)ignores buffs and enhancements · doesn't stack from the same caster; a new copy replaces it
- −150%Regenerationignores buffs and enhancements · doesn't stack from the same caster; a new copy replaces it
Unenhanced · Minion · level 50
Effect details
| Effect | Value | Target | Formula |
|---|---|---|---|
| ToHit for 0.75 s · doesn't stack from the same caster; a new copy replaces it | −12% | Foes | 1.5 × Ranged_Debuff_ToHit (−0.08) |
| Damage dealt (All) for 0.75 s · ignores buffs and enhancements · doesn't stack from the same caster; a new copy replaces it | −18% | Foes | 2.25 × Ranged_Debuff_Dam (−0.08) |
| Regeneration for 0.75 s · ignores buffs and enhancements · doesn't stack from the same caster; a new copy replaces it | −150% | Foes | −1.5 × Ranged_Ones (1) |
Mission_Maker_Secondary.Nature_Affinity.Spore_Cloud
Raw data
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