Devices · Mission Architect Secondary
Smoke Grenade
The Smoke Grenade envelops all those in the affected area in a cloud of smoke. Most villains will not be able to see past normal melee range, although some may have better perception. If the villains are attacked, they will be alerted to your presence, but will suffer a penalty to their chance to hit.
Effects
- Foes · 60 s
- −90%Perceptiondoesn't stack from the same caster; a new copy replaces it
- −5.6%ToHitdoesn't stack from the same caster; a new copy replaces it
Unenhanced · Minion · level 50
Effect details
| Effect | Value | Target | Formula |
|---|---|---|---|
| Perception for 60 s · doesn't stack from the same caster; a new copy replaces it | −90% | Foes | −0.9 × Melee_Ones (1) |
| ToHit for 60 s · doesn't stack from the same caster; a new copy replaces it | −5.6% | Foes | 0.7 × Melee_DeBuff_ToHit (−0.08) |
Mission_Maker_Secondary.Gadgets.Smoke_Grenade
Raw data
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