Empathy · Mission Architect Secondary
Clear Mind
Frees an ally from any Disorient, Hold, Sleep, Fear, Confuse and Immobilize effects and leaves them resistant to such effects for a good while. Also, grants target clearer Perception to see hidden foes. Protection will improve with Multiple applications and as you advance in level.
Effects
- Allies · 90 s
- mag 10.38Mez protectionunresistable · stacks
- +173%Sleep resistanceunresistable · stacks
- +86.5%Perception debuff resistanceunresistable · stacks
- +86.5%Perceptionunresistable · stacks
Unenhanced · Boss · level 50 · Class of all 3 enemies
Effect details
| Effect | Value | Target | Formula |
|---|---|---|---|
| Mez protection for 90 s · unresistable · stacks | mag 10.38 | Allies | −30 × Ranged_Res_Boolean (0.346) |
| Sleep resistance for 90 s · unresistable · stacks | +173% | Allies | 5 × Ranged_Res_Boolean (0.346) |
| Perception debuff resistance for 90 s · unresistable · stacks | +86.5% | Allies | 2.5 × Ranged_Res_Boolean (0.346) |
| Perception for 90 s · unresistable · stacks | +86.5% | Allies | 2.5 × Ranged_Res_Boolean (0.346) |
Mission_Maker_Secondary.Empathy.Clear_Mind
Enemies 3
- Dr. Coolbreeze Boss · L50 · Paragon Heroes
- Healix Boss · L50 · Paragon Heroes
- Healix Boss · L50 · Paragon Heroes
Raw data
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