Dark Armor · Mission Architect Secondary
Oppressive Gloom
The Netherworld has many mutable properties, such as the Oppressive Gloom. This power allows you to use your own Hit Points to keep enemies near you Disoriented and unable to use any powers. Endurance cost for this is minimal, but the power can be dangerous to use.
Effects
Conditional
- 0.9 s mag 2Disorientif you aren't held, stunned or asleepFoes
Unenhanced · Minion · level 50
Effect details
| Effect | Value | Target | Formula |
|---|---|---|---|
| if you aren't held, stunned or asleep | |||
| Disorient | 0.9 s mag 2 | Foes | 2 × Melee_Stun (0.45) |
Mission_Maker_Secondary.Dark_Armor.Oppressive_Gloom
Raw data
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