Medic · Mission Architect Pets
Stimulant
Frees an ally from any Immobilization, Sleep, Disorient, Hold, Fear or Confuse effects and leaves them resistant to such effects for a brief time. Protection will improve with Multiple applications and as you advance in level. This power is interruptible and shouldn't be used in the heat of combat. Note that Stimulant is unaffected by Recharge Time changes
Effects
- Allies · 45 s
- mag 5.19Mez protectionunresistable · stacks
Unenhanced · Henchman · level 50 · Class of its enemy
Effect details
| Effect | Value | Target | Formula |
|---|---|---|---|
| Mez protection for 45 s · unresistable · stacks | mag 5.19 | Allies | −20 × Ranged_Res_Boolean (0.2595) |
Mission_Maker_Pets.Medic.Stimulant
Referenced by
- Soldiers Mission Architect Attacks · EntCreate
Enemies 1
- Medic Pet · L1–55 · NPC Pets
Raw data
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