A focused electrical blast that can travel great distances with high Accuracy. Zapp drains Endurance, and is best fired from a distance, as it can be interrupted. Some of the Endurance you drain may transfer back to you.
Damage: High.
Recharge: Slow.
Effects
- Target
- 170.92Energy damagebase value; the game scales it with an expression
- −3%Endurance
Conditional
- 34.18Energy damagebase value; the game scales it with an expressionif a random roll succeeds (a chance that rises from 0% when the target's endurance is 80% or more to 100% when it is 10% or less)Target
- +1.44Enduranceignores buffs and enhancements · unresistableif a random roll succeeds (a chance that rises from 0% when the target's endurance is 80% or more to 100% when it is 10% or less)Self
- −8%Recoveryfor 5 s · stacksif a random roll succeeds (a chance that rises from 0% when the target's endurance is 80% or more to 100% when it is 10% or less)Target
- Grants → Static (shock therapy)ignores buffs and enhancements · unresistableif you have the Tesla Cage powerSelf
Unenhanced · Minion · level 50
Effect details
| Effect | Value | Target | Formula |
|---|---|---|---|
| Energy damage base value; the game scales it with an expression | 170.92 | Target | 2.28 × Ranged_Tempdamage (−74.9628) |
| Endurance | −3% | Target | −0.15 × Ranged_EndDrain (0.2) |
if a random roll succeeds (a chance that rises from 0% when the target's endurance is 80% or more to 100% when it is 10% or less) · tags Zapping | |||
| Energy damage base value; the game scales it with an expression | 34.18 | Target | 0.456 × Ranged_Tempdamage (−74.9628) |
| Endurance ignores buffs and enhancements · unresistable | +1.44 | Self | 7.2 × Ranged_EndDrain (0.2) |
| Recovery for 5 s · stacks | −8% | Target | −0.4 × Ranged_EndDrain (0.2) |
if you have the Tesla Cage power · tags BuildStatic | |||
| Grants → Static (shock therapy) ignores buffs and enhancements · unresistable | Self | | |
Mission_Maker_Attacks.Electrical_Blast.Zapp
Raw data
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