Taunt
Taunts a foe, and some nearby foes, to attack you. Useful for pulling villains off an ally who find themselves in over their head. Taunted foes tend to ignore other Heroes and focus on you for quite a while, so use this power cautiously. A To Hit check is required to Taunt enemy players, but is not needed against critter targets. Note that Taunt is unaffected by Recharge Time changes
Effects
- Foes · 12 s
- −75%Rangeignores buffs and enhancements · stacks
Conditional
- 12 s mag 4Tauntignores buffs and enhancementson a hit rollFoes
Unenhanced · Arch-villain · level 50 · Class of its enemy
Effect details
| Effect | Value | Target | Formula |
|---|---|---|---|
| Range for 12 s · ignores buffs and enhancements · stacks | −75% | Foes | −0.75 × Melee_Ones (1) |
| PvP onlyon a hit roll | |||
| Taunt ignores buffs and enhancements | 12 s mag 4 | Foes | 12 × Melee_Ones (1) |
Magisterium.Pendragon.Taunt
Enemies 1
- Nega-Pendragon Archvillain · L54 · Black Knights
Raw data
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