Reinforcements 2
When the Hydra Head is at nearly defeated, Rikti will teleport in to protect it.
Effects
- Summons Headman Gunman → Rikti Rifle, Resistance, Teleportignores buffs and enhancements · unresistable
Conditional
- Summons Headman Gunman → Rikti Rifle, Resistance, Teleportignores buffs and enhancements · unresistable50% chance
- Summons Chief Soldier → Greater Rikti Sword, Rikti Rifle, Resistanceignores buffs and enhancements · unresistable30% chance
- Summons Chief Mentalist → Greater Rikti Sword, Mental Blast, Mesmerizeignores buffs and enhancements · unresistable10% chance
Unenhanced · Arch-villain · level 50 · Class of its enemy
Effect details
| Effect | Value | Target | Formula |
|---|---|---|---|
| Summons Headman Gunman → Rikti Rifle, Resistance, Teleport, Super Leap ignores buffs and enhancements · unresistable | | ||
| 50% chance | |||
| Summons Headman Gunman → Rikti Rifle, Resistance, Teleport, Super Leap ignores buffs and enhancements · unresistable | | ||
| 30% chance | |||
| Summons Chief Soldier → Greater Rikti Sword, Rikti Rifle, Resistance ignores buffs and enhancements · unresistable | | ||
| 10% chance | |||
| Summons Chief Mentalist → Greater Rikti Sword, Mental Blast, Mesmerize, Dominate, Resistance ignores buffs and enhancements · unresistable | | ||
Hydra.Hydra_Head_Defense.Reinforcements_2
Enemies 1
- Hydra Archvillain · L35–55 · Hydra
Raw data
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