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Homecoming Issue 28 Page 4Game Data

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Homecoming Issue 28 Page 4
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Labyrinth Minotaur Staff · Events

Guarded Spin

Click · Melee (Cone), Moderate DMG (Smashing), +DEF(Self, Melee, Lethal), Chance for Critical DMG

You spin your staff like a propeller in front of you dealing Light Smashing damage to enemies in your frontal arc and deflecting any incoming attacks, thus boosting your Melee and Lethal damage briefly. While a form is active, this power will build one level of Perfection. Damage: Moderate

Effects

  • Foes
  • 111.66Negative damageevery 0.3 s for 1.5 s (4 ticks) · stacks
  • Foes · 10 s
  • −62.98Max hit pointsstacks; a new copy refreshes the others (stack group Perma Damage)

Conditional

  • +15%Defense (Melee, Negative)for 10 s · unresistable · stacksmain target onlySelf

Unenhanced · Elite Boss · level 50 · Class of 3 of 5 enemies

Effect details

EffectValueTargetFormula
Negative damage
every 0.3 s for 1.5 s (4 ticks) · stacks
111.66Foes0.2317 × Melee_Damage (−481.9035)
Max hit points
for 10 s · stacks; a new copy refreshes the others (stack group Perma Damage)
−62.98Foes0.1307 × Melee_Damage (−481.9035)
main target only
Defense (Melee, Negative)
for 10 s · unresistable · stacks
+15%Self1.5 × Melee_Buff_Def (0.1)

Event.Labyrinth_Minotaur_Staff.Guarded_Spin

Enemies 5

Raw data

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