Energy Transfer
Mastery of Energy Melee begins with the ability to transfer your own Hit Points into a punch that deals extreme damage. Energy Transfer has a good chance of Disorienting the target. Damage: Extreme
Effects
- Target
- 830.92Energy damage
- mag 16Knockback
Conditional
- 3 s mag 3Disorientignores buffs and enhancements60% chanceTarget
Unenhanced · Arch-villain · level 50 · Class of its enemy
Effect details
| Effect | Value | Target | Formula |
|---|---|---|---|
| Energy damage | 830.92 | Target | 0.95 × Melee_Damage (−874.6549) |
| Knockback | mag 16 | Target | 8 × Melee_Knockback (2) |
| 60% chance | |||
| Disorient ignores buffs and enhancements | 3 s mag 3 | Target | 3 × Melee_Ones (1) |
DilemmaDiabolique.Citadel.Energy_Transfer
Enemies 1
- Citadel Archvillain · L54 · Diabolique
Raw data
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