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Homecoming Issue 28 Page 4Game Data

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Homecoming Issue 28 Page 4
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Sea Ghost Offense · Crey Altruist

Dehydrate

Click · Ranged, High DoT(Cold/Smash), Foe -DEF, -SPD, Self Heal Over Time

You rapidly dehydrate your target, causing Cold and Smashing damage, reducing their movement speed and defense as well as causing a measure of Cold damage over time. You are then healed over time for a moderate amount of health. Dehydrate grants 1 stack of Tidal Power if you have 2 or less. Dehydrate will consume all stacks of Tidal Power if you have 3, but the power's heal over time effect is increased by 50%.

Effects

  • Target
  • 57.83Smashing damage
  • 173.49Cold damage
  • 34.42Cold damageevery 1 s for 4.1 s (4 ticks) · stacks
  • Target · 8 s
  • −20%Jump heightignores buffs and enhancements · stacks
  • −20%Movement speedstacks
  • −10%Defense (All)stacks
  • Self
  • 70.68 HPHealevery 1 s for 3.1 s (3 ticks) · stacks

Unenhanced · Boss · level 50 · Class of all 2 enemies

Effect details

EffectValueTargetFormula
Smashing damage
57.83Target0.25 × Ranged_Damage (−231.3137)
Cold damage
173.49Target0.75 × Ranged_Damage (−231.3137)
Cold damage
every 1 s for 4.1 s (4 ticks) · stacks
34.42Target0.1488 × Ranged_Damage (−231.3137)
Jump height
for 8 s · ignores buffs and enhancements · stacks
−20%Target0.2 × Ranged_Slow (−1)
Movement speed
for 8 s · stacks
−20%Target0.2 × Ranged_Slow (−1)
Defense (All)
for 8 s · stacks
−10%Target1 × Ranged_Debuff_Def (−0.1)
Heal
every 1 s for 3.1 s (3 ticks) · stacks
70.68 HPSelf0.275 × Ranged_HealSelf (257.0152)

Crey_Altruist.Altruist_Sea_Ghost_Offense.Dehydrate

Enemies 2

Raw data

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