Hermit Turtle Defense · Crey Altruist
Invincibility
While this power is active, for each nearby foe in melee range you receive a bonus to Defense against all attacks but Psionics, and a bonus to your chance to hit. This power is most effective while fighting multiple opponents. The first foe you engage in melee grants the highest Defense bonus, and up to 10 foes can contribute to you Defense and ToHit Bonus.
Effects
- Self
- +30%Resistance (Smashing, Lethal)on activation · unresistable
- +2%ToHitunresistable · stacks
- +10%ToHitunresistable
- +1%Defense (Smashing, Lethal, Fire, Cold, Energy, Negative)unresistable · stacks
- +10%Defense (Smashing, Lethal, Fire, Cold, Energy, Negative)unresistable
Unenhanced · Boss · level 50 · Class of all 2 enemies
Effect details
| Effect | Value | Target | Formula |
|---|---|---|---|
| on activation | |||
| Resistance (Smashing, Lethal) for 0.75 s · unresistable | +30% | Self | 3 × Melee_Res_Dmg (0.1) |
| ToHit for 1 s · unresistable · stacks | +2% | Self | 0.2 × Melee_Buff_ToHit (0.1) |
| ToHit for 1.13 s · unresistable | +10% | Self | 1 × Melee_Buff_ToHit (0.1) |
| Defense (Smashing, Lethal, Fire, Cold, Energy, Negative) for 1 s · unresistable · stacks | +1% | Self | 0.1 × Melee_Buff_Def (0.1) |
| Defense (Smashing, Lethal, Fire, Cold, Energy, Negative) for 1.13 s · unresistable | +10% | Self | 1 × Melee_Buff_Def (0.1) |
Crey_Altruist.Altruist_Hermit_Turtle_Defense.Invincibility
Enemies 2
- Hermit Turtle Boss · L40–55 · Crey Altruists
- Infected Altruist Team Leader Boss · L40–55 · Crey Altruists
Raw data
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