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Homecoming Issue 28 Page 4Game Data

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Homecoming Issue 28 Page 4
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Hermit Turtle Defense · Crey Altruist

Invincibility

Toggle · Toggle: Self +Res(Smash, Lethal), +DEF(All but Psionics), +ToHit(Special)

While this power is active, for each nearby foe in melee range you receive a bonus to Defense against all attacks but Psionics, and a bonus to your chance to hit. This power is most effective while fighting multiple opponents. The first foe you engage in melee grants the highest Defense bonus, and up to 10 foes can contribute to you Defense and ToHit Bonus.

Effects

  • Self
  • +30%Resistance (Smashing, Lethal)on activation · unresistable
  • +2%ToHitunresistable · stacks
  • +10%ToHitunresistable
  • +1%Defense (Smashing, Lethal, Fire, Cold, Energy, Negative)unresistable · stacks
  • +10%Defense (Smashing, Lethal, Fire, Cold, Energy, Negative)unresistable

Unenhanced · Boss · level 50 · Class of all 2 enemies

Effect details

EffectValueTargetFormula
on activation
Resistance (Smashing, Lethal)
for 0.75 s · unresistable
+30%Self3 × Melee_Res_Dmg (0.1)
ToHit
for 1 s · unresistable · stacks
+2%Self0.2 × Melee_Buff_ToHit (0.1)
ToHit
for 1.13 s · unresistable
+10%Self1 × Melee_Buff_ToHit (0.1)
Defense (Smashing, Lethal, Fire, Cold, Energy, Negative)
for 1 s · unresistable · stacks
+1%Self0.1 × Melee_Buff_Def (0.1)
Defense (Smashing, Lethal, Fire, Cold, Energy, Negative)
for 1.13 s · unresistable
+10%Self1 × Melee_Buff_Def (0.1)

Crey_Altruist.Altruist_Hermit_Turtle_Defense.Invincibility

Enemies 2

Raw data

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