Temporal Mending
You mend the wounds of yourself and nearby allies by placing your bodies in a past or future state where they are far less injured, immediately healing them and continuing to do so for several seconds. Allies are also resistant to attack and movement speed debuffs for a short time.
Effects
- Allies
- 80.32 HPHeal
- 21.42 HPHealafter 1 s · every 1.5 s for 6 s (4 ticks) · stacks
- Allies · 30 s
- +20%Slow resistanceignores buffs and enhancements · unresistable · doesn't stack from the same caster; a new copy replaces it
Unenhanced · Lieutenant · level 50 · Class of its enemy
Effect details
| Effect | Value | Target | Formula |
|---|---|---|---|
| Heal | 80.32 HP | Allies | 0.75 × Ranged_Heal (107.0897) |
| Heal after 1 s · every 1.5 s for 6 s (4 ticks) · stacks | 21.42 HP | Allies | 0.2 × Ranged_Heal (107.0897) |
| Slow resistance for 30 s · ignores buffs and enhancements · unresistable · doesn't stack from the same caster; a new copy replaces it | +20% | Allies | 0.2 × Ranged_Ones (1) |
AnimusArcana.Crystal_Ball.Temporal_Mending
Enemies 1
- Crystal Ball Lieutenant · L25–55 · Animus Arcana
Raw data
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