Archetype
Warshade
Not recommended for new players. Can't access the tutorial. Must start as a Hero.
Warshades are former Nictus who have left that dark path behind and reformed, joining with a willing host. They have solid hit points, a good variety of dark energy attack powers and strong defensive powers, inherent teleport, and eventually even gain access to two shape-shift forms. Warshades become stronger on a team, gaining bonuses to their own powers based on the archetypes of their teammates.
- Hit points
- 1070.9
- Hit point cap
- 2409.52
- Resistance cap
- 85%
- Damage cap
- 500%
- ToHit cap
- 200.35%
- Recharge cap
- 500%
Level 50 · Modifier tables
Primary · Warshade Primary
Secondary · Warshade Secondary
Inherent powers · all
Black Dwarf AntagonizeRanged (Targeted AoE), Foe TauntBlack Dwarf DrainMelee, Light DMG(Negative), Foe -Recharge, -SPD; Self +HPBlack Dwarf MirePBAoE, Light DMG(Negative), Foe -Recharge, -SPD; Self +DMG, +ACCBlack Dwarf SmiteMelee, Light DMG(Negative/Smash), Foe -Recharge, -SPD, -Fly, DisorientBlack Dwarf StepRanged (Location), Self TeleportBlack Dwarf StrikeMelee, Light DMG(Smash/Negative), Foe -Recharge, -SPD, KnockbackDark Nova BlastRanged, Light DMG(Negative), Foe Knockback, -Recharge, -SPDDark Nova BoltRanged, Minor DMG(Negative), Foe -Recharge, -SPDDark Nova DetonationRanged (Targeted AoE), Light DMG(Negative), Foe Knockback, -Recharge, -SPDDark Nova EmanationRanged (Cone), Light DMG(Negative), Foe -Recharge, -SPD, KnockbackDark SustenanceAuto: Special